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for Summer!

 
 
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Card Games The Whole Family Can ENjoy

 

Pig

What You Need:

  • Deck of Cards

  • Pens

  • Cards for letters P I G

How to Play:

Sort the deck of cards out into piles of four of a kind. Set aside one pile for each player. Discard the remainder of the piles.

Shuffle the chosen cards well. Deal until each player has four cards.

The aim of the game is to collect four of a kind. Players must choose what they want to collect and discard, face-down, one card at a time each turn. This card is passed to the player on their left who also discards a card to the next player on their left and so on.

Once a player has collected four of a kind, the player must immediately put a finger on their nose.

If another player sees them do this, they too put a finger on their nose even if they don't have four of a kind. The last player to notice the others and place a finger on their nose gets the letter “P” given to them.

The first player to receive all three letters: P, I, G, is eliminated. The last player in play is the winner.

Beggar My Neighbor

What you need:

  • Deck of Cards

How to Play:

Shuffle the cards and deal them all out to the 2 players.  Players keep their cards in front of them cards down.  The player to the left of the dealer starts the game by turning up his card and playing it into the middle.

If the card has a rank of 2 to 10, play passes to the next player.  When a face card or an Ace (court cards) is turned up, the next player has to pay a number of cards:

  • Jack – the next player has to turn over 1 card

  • Queen – the next player has to turn over 2 cards one at a time

  • King – the next player has to turn over 3 cards one at a time

  • Ace – the next player has to turn over 4 cards one at a time.

If all the cards being “paid” are between 2 and 10, the player who played the court card gets to keep them.  However, if one of the cards being paid is a court card, the player paying stops immediately and the next player has to pay.

This continues until one player wins the pile in the middle, that player puts his winning cards at the bottom of his pile face down.

If you run out of cards, you are out and the first player to get all of the cards is the winner.  (NB it can take a while so you can agree that the players with the most cards at the end of a pre-agreed time is the winner)


Rolling Stone

What you Need:

  • Deck of Cards

  • 4-6 Players

How to Play:

The players cut the deck and the highest card deals all the cards around the group clockwise, until each player has eight cards.

The players sort their cards by suit and then the player to the left of the dealer plays one card face-up. The next player then has to play a card which is of the same suit. Play continues until a player cannot place a card, at which point they have to pick up all the face-up cards and add them to their hand. They then start the next round with one of their cards of a different suit.

The winner is the player who runs out of cards first.

Snap

What you need:

  • Deck of Cards

  • 2-6 players

Goal:

To win all of the cards.

Setup:

First, choose a dealer randomly and then the dealer shuffles the cards and deals them as evenly as possible to all of the players. It's fine for some players to have one card more than other players.

Each player places his cards, face down, in a pile in front of him.

Gameplay:

  1. The player to the left of the dealer goes first and the play then moves clockwise.

  2. On his turn, each player turns over the top card from his face-down pile. When someone turns over a card that matches a card already face up on another player's pile, players race to be the first to call "Snap!". The player who calls "Snap!" first wins both piles and adds them to the bottom of his face-down pile.

  3. When moving a card from his face-down pile to his face-up pile, each player should do so by turning the card away from himself. This ensures that the player does not see the card before his opponents have a chance to do the same. (The player should also turn the card quickly so that he's not giving himself a disadvantage.)

  4. If two players call "Snap!" at the same time, the two piles are placed in the center of the table and combined into a face-up Snap Pot with one of the two matching cards on top. Play then continues where it left off.

  5. When someone turns over a card that matches the card on top of the Snap Pot, players race to be the first to call "Snap Pot!". The player who calls "Snap Pot!" first wins the Snap Pot and the matching pile. If there's another tie, the matching pile is added to the Snap Pot.

Eliminating Ties:

If you find that your games of Snap tend to have a lot of ties, consider putting something in the middle of the table that players must put their hand on top of instead of calling "Snap!". (An index card with "Snap!" written on it would work just fine.) The first player to put their hand on top of the index card wins the cards.

Making a Mistake:

When a player calls "Snap!" or "Snap Pot!" at the wrong time, or puts his hand on top of the index card at the wrong time, he must give his top card to the player who just played. If a player makes a mistake on his own turn, he must give his top card to the player on his right.

Winning:

Play continues until one player wins all of the cards and that player wins the game.

NOTE: It's possible that some cards will remain in the Snap Pot when all the other cards have been claimed. (e.g., Two of the 10s are claimed by Alexandra and later in the game the other two 10s are involved in a tied call of "Snap!".) If this happens, the winner is the player who wins all the cards not stuck in the Snap Pot.


Snip Snap Snorem

What you need:

  • Deck of Cards

  • 3 or more players

How to Play:

Deal the cards out completely (don't worry if some players get more than others). Players sort the cards in their hands by rank: the object of the game is to get rid of all your cards.

The player to the left of the dealer starts by placing any card down on the table. The next player looks to see if they have a card of the same rank. If they do, they place it down on top of the card, saying "Snip". If they have another card of the same rank, they place it down too, saying "Snap". If they don't, play passes to the next player, and so on. Whoever places the final card of that rank says "Snorem" and wins the right to start the next round with the card of their choice.

Children will soon learn that it is best to lead with a card in which they have more than one of a kind.

War

What you need:

  • Deck of Cards

How to Play:

The object of War is to win all the cards in the deck.

Aces are high, 2s are low.

The tricks are played according to rank; suits are ignored.

All 52 cards are dealt to each player (if you have two players, each player has a total of 26 cards).

You do not look at your cards - they are placed in a stack face-down.

Holding the stack of cards face-down in one hand, you use the other hand to flip the card face-up on the table in front of you.

Each player flips a card, so if you have two players you will have two cards facing up in front of you.

The highest card wins the trick and the trick winner takes the 2 cards and places them at the bottom of his or her stack of face-down cards.

You continue play like this until one of you has accumulated all the cards.

In the game of War, a war is a means to break a tie.

When two cards of the same rank are played, you break the tie by playing new cards in addition to those already on the table.

The player with the highest-ranking new card wins the tie breaker and all the played cards.

If you both play a card of the same rank - let's say you both play a Jack - you have to have a war.

You leave the Jacks face-up on the table and put one card on top of your Jack - face-down - and then another card face-up on top of the face-down card.

So you'll have the following configuration of cards in front of you: the tied Jack, a face-down card, and a face-up card.

The person with the highest face-up card takes all the cards on the table and places them face-down at the bottom of their stack.

If the top card is another tie, you place another face-down card, then a face-up card - basically, you keep going until someone wins the war.

This is the best and fastest way to accumulate cards.

If one of you runs out of cards in the middle of a war, the other player wins